I went to a $35 Modern Masters draft at Beyond Comics in Frederick, MD.
I studied in advance for the draft and went in knowing that I wanted to draft Red/Blue Arcane, possibly with a Green splash. 23 players showed up.
In my first pack I pick Peer through Depths, for the next three packs, I see ZERO playables in my forced colors. (The guy to my right was drafting the same thing) I now wasted my first four picks on across the board cards of Mulldrifter, Maelstrom Pulse, and an Affinity artifact. I grab the next pack for ANY open signals. I get passed Worm Harvest. Perhaps dredge is open. The following pack contained a Life from the Loam. All in.
I end up with the following limited Dredge deck.
1 Maelstrom Pulse
1 Phthisis
1 Death Rattle
1 Divinity of Pride
1 Horobi's Whisper
1 Faerie Macabre
1 Tombstalker
1 Marsh Flitter
3 Street Wraith
2 Stinkweed Imp
1 Life from the Loam
2 Raven's Crime
2 Warren weirding
2 Worm Harvest
2 Syphon Life
3 Terramorphic Expanse
1 Vivid marsh
1 Dakmor Salvage
10 Swamp
3 Forest
My first opponent was Carter/Porter(?) with Mono-White. My opponent was new to magic and new to drafting, but knew the rules well enough that he did not have any questions about play. He did not draft well and his deck was a mixture of Rebels, Thallids, and Giants. I got my discard engine going (Loam+Raven's Crime) to remove his hand since he was on a slow start (probably with a lot of expensive fatties).
I finally got Divinity of Pride and Tombstalker down to take control.
In game two, I did not draw into my discard engine but did draw into my Worm engine and Tombstalker.
2-0
I then played against Toby with his Bant Thallid/Suspend deck. He had some Errant Ephemerons that were easily held at bay by Stinkweed Imp. Toby was reluctant to attack into the Imp's as I had previously been dredging them. I was able to stall long enough to get my big fliers (Tombstalker and Divinity of Pride) into play. In game two I got my discard engine AND my worm engine going.
2-0
At this point I am 2-0 and an ID nets me and my opponent 4 packs of MM, so we ID'd.
Sean and I then played, since neither of us had lost a game yet. He drafted Red/White Giants. In game one, I chose to be on the draw and began Dredging from turn 1, due to cycling a Street Wraith at Sean's EoT. I took game one off of my worm tokens. In game two Sean wiped the board with Thundercloud Shaman, then the Giants came in and finished me off. In game three I made 6 Worms on turn 5. I followed that up with back-to-back Worm Harvests off of top decked land. (making 7 then 8 Worm tokens)
I opened a Vedalken Shackles in my prize packs, and nothing else of interest.
REWIND TO THURSDAY!
I went to Games and Stuff in Glen Burnie, MD to play a DGM draft. The following are lists of my pick ones in each round.
1: Beetleform Mage
2: Domri Rade
3: Vraska the Unseen
The guy sitting to my right, this was his second draft ever. Needless to say, my deck was very very good. I had enough playables in BUG that I initially built a 60 card deck that, depending on which half I drew, could either be aggro-control or Mill. I put the 20 aggro cards into the sideboard and went with the mill plan.
I won four games in a row the following ways Mill, Mill, Mill, Vraska Ultimate. I split in the final round in order to play the Holodeck (something I have not yet addressed on this blog) with the tournament organizer.
So, two very good back-to-back drafts. (Which to be fair were preceded by a poor draft and a poor sealed.)
Until next time.
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