Tuesday, October 9, 2012

Deck Tech: Bant Mid Blink Control

Back when Avacyn Restored was released, I toyed with the idea of a Flicker deck using (then the new) Deadeye Navigator and a bunch of utility creatures with Havengul Lich.  The deck, at the time, turned out to be bad.  The mana was funky and there were not a lot of good creature targets in the colors I had.

With the addition of M13 and RtR, I found a more suitable host of creatures, stall cards, and mana fixers to make this deck a reality.

Creatures(25)
3     Centaur Healer
3     Fiend Hunter
2     Lyev Skyknight
2     Azorious Justicar
2     Restoration Angel
3     Acidic Slime
3     Thragtusk
4     Deadeye Navigator
3     Angel of Serenity

Instant(2)
2     Sphinx's Revelation

Artifact(4)
4     Chromatic Lantern

Enchantment(2)
2     Detention Sphere

Planeswalker(2)
2     Garruk Relentless

Lands(25)
6     Forest
4     Hallowed Fountain
4     Hinterland Harbor
3     Island
4     Plains
4     Temple Garden

Centaur Healer:  Great 3-drop, especially against all of the two power creatures out there. 3/3 and gain three life.

Fiend Hunter:  Almost a necessity against LOLtroll and others.  You can play some fun games with him and Deadeye Navigator.

Lyev Skyknight:  Good for stalling (through Detain)  and can lock down any Non-Land permanent.  (Including Planeswalkers)

Azorious Justicar: An exceptional value four-drop.  The ability to detain two creatures can get you out of some early games LOLtroll/Geralf's Messenger messes.

Restoration Angel:  Makes all other creatures around her better. A fun utility target for Deadeye Navigator.

Acidic Slime:  If you are not a creature, you are going to die.  One of my favorite green cards of all time for his utility and chump-blockerness.  When paired with Deadeye, he can level your opponents game-state.

Thragtusk:  5/3, gain 5 life, when Deadeye blinks him, the game can get out of hand.  He is my go-to aggro finisher.

Deadeye Navigator: My only 6 drop in the deck, he is also the lynchpin of the deck.  When he is paired with any other creature in this deck, he provides an incredible impact to the board-state.  Also allows for instant speed shenanigans with Fiend Hunter and Angel of Serenity.

Angel of Serenity:  This card lives up to the hype.  It is pricey in terms of mana cost as a seven-drop that needs three white.  If I can untap with her and a Deadeye Navigator, I feel it is hard to lose.

Sphinx's Revelation:  Pretty much a stall-breaker if I am getting flooded.

Chromatic Lantern:  An mana accelerator and the ultimate color fixer.

Detention Sphere:  I do not know if Populate is a thing yet, but I want to make sure I am not caught unawares.  Also, Entreat the Angels is still legal, and awesome.

Garruk Relentless:  My love for this jack-of-all trades is nothing new.  This card does it all.

 The sideboard for this deck is still a work in progress.  See how the landscape develops.  Right now I put in some Supreme Verdicts, Nevermore, Pithing Needle, and Rest in Peace.

There are a distinct lack of one-drops and two-drops in this deck.  I feel decks that utilize a ton of them, tend to falter in the mid-to-late game.  Unless those decks can kill me in 4-5 turns, I feel like I can come back and regain control of the board.

I think that playing against this deck might be frustrating to an opponent, as I have many ways of locking them down and unless they concede, it might take a few turns before I can actually kill them.

I do not know this deck fares against any kind of disruption.  Discard cards and mass removal certainly can rain on my parade.  I am not sure how vulnerable I am to a pure creature-aggro deck.  I am certainly vulnerable in the first few turns.  I will see how playtesting pans out.

Until next time.

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